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3DS Max Design 2014

3DS Max Design 2014

Product Description 3D modeling tools, rendering, and visualization Autodesk® 3ds Max® Design software provides a comprehensive 3D modeling, animation, and rendering solution used by architects, designers, civil engineers, and visualization specialists. Validate and sell designs before they ...
999 Units in Stock

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$329.00

Product Description

3D modeling tools, rendering, and visualization

Autodesk® 3ds Max® Design software provides a comprehensive 3D modeling, animation, and rendering solution used by architects, designers, civil engineers, and visualization specialists. Validate and sell designs before they are built, and get rapid iteration of designs, accurate daylight analysis, and high-impact visuals and animations.

Features

The biggest single addition is probably the new crowd-animation toolset, courtesy of the technology formerly known as Project Geppetto when it was released as an Autodesk Labs research project in 2011.

Judging by the demo video, the new Populate system doesn’t include all of the functionality of Project Geppetto 2, but it does enable users to ‘paint’ motion paths and idle areas onto terrain.

The software then generates animated characters to follow the paths laid down.

There are a range of display options, from stick figures to randomly generated hi-res skins – it doesn’t seem to be possible to assign textures individually yet – and you can set the clustering and gender ratio of the figures.

The demo doesn’t show any avoidance behaviours, so we doubt you’ll be doing any visual effects work with Populate yet, but it looks suitable for still images and simple architectural visualisations.

Awesome Particle Dynamics

Over the last two releases, the MassFX Unified System introduced in 3ds Max 2012 has been improved to deliver dynamic simulation solutions rivaling those found in Maya. In this release, PFlow's mParticles have been added to 3ds Max as part of the MassFX Unified System, enhancing system stability and usability.

A New Perspective

 

Anyone that has ever attempted to match the perspective of a photograph (like a back plate photo) to scene objects knows that it is nearly an impossible task. Even the best efforts amount to nothing more than eyeballing. However, the new Perspective Match tools in 3ds Max 2014 facilitate this tedious chore.

Friendly 2D Pan and Zoom

When enabled, the new 2D Pan and Zoom viewport option allows artists to pan around a viewport without breaking camera registration between a background plate and scene objects. In other words, when panning or zooming, the background plate moves along with scene objects as if the viewport were a 2D image. While this new feature may seem trite, it is in fact invaluable to quickly and accurately assembling a 3D scene.

Evolving Nitrous

Introduced in 3ds Max 2012, the Nitrous Accelerated Graphics Core continues its fast-paced development. In this release, Nitrous debuts Adaptive Degradation controls that allow artists to choose how objects will degrade in a viewport when carrying out camera movements like zooming and panning or during animation playback. This feature allows 3ds Max to gracefully keep up with viewport functions without dropping frames.

Improved viewport performance is also noticeable when populating a scene with heavy geometry, in part due to better texture memory management and optimized scene computation. Additional improvements include faster object selection and better Depth of Field simulation. Together the Nitrous improvements in this release are huge time-savers.

2D Vector and CAD Support

New in 3ds Max 2014 is support for 2D vector graphics as non-bitmap materials for texture maps. This means that the resolution-independent property of 2D vector graphics translates smoothly as materials for textures. The most important benefit of this new feature is that textures using 2D vector graphics may be rendered close-up without any pixelation. Another key advantage is that 2D vector graphics require less memory than bitmaps.

3ds Max 2014 delivers significant new features such as improved particle dynamics and much faster viewport performance. However, it is novel tools like Populate and support for 2D vector graphics as materials that put this release over the top. Add to that better After Effects interoperability, DirectX viewport rendering, Windows 8 support and a number of fixes to important systems like UV mapping, and 3ds Max 2014 becomes an important upgrade.

System Requirements

3ds Max 2014 is supported on the following 64-bit operating systems and at a minimum requires a system with the following 64-bit specifications:

Windows® 8 or Windows® 7 64-bit Professional operating system

64-bit Intel or AMD multi core processor

4 GB RAM minimum (8 GB recommended)

4.5 GB free disk space for installation

3-button mouse

 

Autodesk 3ds Max Design 2014 Full Commercial Version (This is full version software and IS NOT academic or upgrade)